This is a copy of http://heybryan.org/buildingbrains.html.
Okay, so while the 292 used GB of the 500 GB LaCie hdd edmini (a "network drive" -- a POS, IMHO) is dumping itself on to the Maxtor OneTouch 750 GB hdd (an /actual/ external hdd, reformated to ext3 fs), I thought I'd take a few moments to write out what it is that I am talking about when I say I'm working on building brains.
One of my interests is
self-augmentation, particularly when it's enhancing rather than dehabilitating and particularly when it's regarding the brain. Many have proposed a variety of methods of augmenting the brains -- the
neural implants, the
Mind Uploading Research Group,
nootropics and drugs,
cryogenics, and so on -- but the problem that we keep running into is that the brain is behind the skull, it's delicate and the best we can do is shove some wires and electrical probes with an implant into it and hope that we can get something out of it. I am optimistic of the prospects of brain implants, but whether or not they are going to be solving the fundamental problem is another issue entirely.
So, an interest of mine is
writing science fiction, and one of the concepts that I ran into a long time ago was the idea of "divergence". Not even twins have identical brains at birth. You can clone yourself, yes, but there's going to be significant divergence from the original copy. I implemented this concept into the story [but you'll have to wait for that [or something]]. Back on topic: this divergence means that copying the entire brain, atom-by-atom, though it would be interesting if ever possible, it's just too lengthy and too complex of a procedure to implement at this time. So the alternative is to consider divergence and then ask just what is it that we can preserve from copy to copy? From person to person?
Turns out that this has something to do with the macrocolumnar organizational basis of the brain, and it's interesting the
different types of architectures that can be constructed from this (
see here + a good vid). So, to some extent this information is within the genome. The information on cellular metabolism, how long the neurons are going to stretch their dendrites and axons, various rules for synaptogenesis, the differential models can be recovered from these interfaces from presynaptic clefts to postsynaptic clefts and so on. And from this we can preserve some 'identifying' information while acknowledging divergence but still building brains that to some extent are an expression of what the author intends.
Anybody in the know would realize just how hard it is to grow a brain, much less a noncontaminated tissue culture in the lab. It sucks immensely. Growing a full, beating brain would force us to face some issues of vascularization and other aspects of tissue engineering. Organ farms are going to have to solve this one day too, but let's ignore it. What's important about the brain is the interaction between the neurons and the growth of the neurons to construct the physical dendritic chunk of matter that basically represents our brain. This doesn't have to be in the typical form of a brain. It'd certainly be nice. But it means that we can play around with some other organizations, like the neuron culture in a dish. Many researchers have experimented on neural tissues with patch clamp techniques, Markram built a robot for it and probably some others have done the same by now. Other researchers opt for the microelectrode array (MEA) that makes up the stereotypical brain implant. Because of this, it is possible to use computer networking to interface the different MEA chips together and to have different, on-the-fly reorganizations of brain matter. At the same time, that information from the genome could be 'randomly' mutated and new neuron cultures could be grown. The lag is going to be terrible, but if a slice of neurons can learn to fly a (simulated) jet, why can't they learn to wait for their neighbors? Zindell's moonbrains were terribly slow as well ... anyway, that's the basic idea.
There's a lot of information in the brain. It gets more information than it generates because of the nature of the neuron (more axons than dendrites). And given that there's only a limited number of motor outputs in the human body, the brain is only able to pass on so much information. What could we do if we could recover some of that information? By this I refer to inserting brain implants into hunks of neurons and then recovering information that is otherwise not used to generate the final motor output of the human body. This could be useful for automated grammar processing, visualization, programming, for so many countless tasks. And in the case of a completely compartmentalized brain farm with GAs running all over the place trying to come up with new, more interesting genomes for slices of neurons, this 'unused information' can be used to debug the whole thing, or applied towards other areas (grammar, visualization, programming, data dumps, ...). I'm not saying that the information is going to have a one-to-one correspondence with spoken English or something, it's going to be pretty weird data, but surely there's ways to feed this off to some mindbots and other computational processes that can then go do something reliable with that information -- how'd you like to be able to spawn of a few thousand Google searches every few seconds? And have the results automatically sent through a few of your own home-grown neural slices? I know I would.
And just how am I going to go about building brains, much less brain farms? One interesting possibility that I'm exploring is the
biotech toolkit project (which includes a complementary DIY neurochemicals kit) and overall it's related to
SKDB, the societal-engineering knowledge database, which the 'bioreactor' project is a subset demonstration of. There's also my attentional augmentation system that I explain below.
(see the HTML page for the notes/references and that explanation)
- Bryan