There's an excellent blog entry on
3quarksdaily about how
virtual worlds are increasingly coming to resemble reality.
MMORPG,
or massive multiplayer online role-playing games, are starting to
become extremely popular, and by consequence, extremely sophisticated.
Virtual worlds can boast of having such things as retailers, thieves,
prostitutes, married couples, and even genocidal war criminals. With
some MMORPG's having as many as 6 million subscribers [wow!], academics
are starting to study the economics and psychology of virtual worlds,
while the IRS is even thinking about eventual taxation.
Not
surprisingly, computer addiction is starting to become a real problem;
last fall, a Chinese girl died after playing for several days straight
and neglecting her health. Others are staying home from work, or
devoting far too much of their time to their adventures.
Clearly
MMORPG's are here to stay, and one can only marvel at how an entirely
new realm of existence has emerged as a result of computer technology.
In a sense, computers have spawned an alternate dimension of being.
Thinking
into the future, I wonder how far virtual worlds will go and what role
virtual reality will play in all this. I can imagine future MMORPG's
that are fully immersive and involve both active and passive
personalities (ie characters with real people controlling them and
those that are completely computer generated). I also have to think
that the line dividing simulations and MMORPG will eventually start to
blur.
Given the potential of man-machine interfaces and the
future of computing, perhaps future existence will be entirely entailed
by persons living multiple existences across many different virtual
worlds. Given that the virtual world will eventually meet the real
world in terms of realism and intricacy, it's possible that what we
regard as individuality today will become a thing of the past. There
won't be one you so much as there will be multiple you's -- and all of
them legitimate existences in their own right.
This has me thinking of Barry Dainton's essay, "
Innocence Lost: Simulation Scenarios: Prospects and Consequences," where he describes potential simulation types. You may also want to check out my column,
Welcome to the Unreal World.
Cross-posted from Sentient Developments.